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This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). On a successful save, it takes half as much damage. On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. This determines the damage type for your other traits as shown in the table. Choose one type of dragon from the Metallic Ancestry table. You trace your ancestry to a metallic dragon, granting you a special magical affinity. Once you use this trait, you can’t do so again until you finish a long rest. For the duration, you gain a flying speed equal to your walking speed and can hover.
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Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. You don’t need to share a language with the creature, but the creature must be able to understand at least one language. You can telepathically speak to any creature you can see within 30 feet of you. You have resistance to the damage type associated with your Gem Ancestry. On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. Choose one type of dragon from the Gem Ancestry table. You trace your ancestry to a Gem dragon, granting you a special magical affinity. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. For 1 minute, you become immune to the damage type associated with your Chromatic Ancestry. Starting at 5th level, as an action, you can channel your draconic energy to protect yourself. You have resistance to the damage type associated with your Chromatic Ancestry.
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You trace your ancestry to a chromatic dragon, granting you a special magical affinity. Increase one ability score by 2 and increase a different one by 1, or you increase three different scores by 1. You can read, speak, and write Common and Draconic. After using your breath weapon, you cannot use it again until you complete a short or long rest. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. It deals damage in an area according to your ancestry. You can use your action to exhale destructive energy. Choose a type of dragon from the below list this determines the damage and area of your breath weapon, and the type of resistance you gain. You are distantly related to a particular kind of dragon. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15.